Triqay

Solution 12

This is a hypothetical please bear that in mind guys! (I don't want to get torn apart for this)

Hypothetically if Lunar decided to do real HCF they would need to make the server appealing, re-playable and competitive while also keeping it fun and sticking to the Hardcore roots.

Here are a few ways that a server could innovate and make a long lasting, entertaining HCF experience.

[1]
A server would need to have specific events for different faction sizes during the week and at weekends, Koths would be the most common and factions of all sizes will be able to attend.

If you allocate specific events to the following faction sizes (just an example) [1-9] [10-19 [20-25/30] you can provide a more wide variety of faction sizes with fun events to keep them busy and grinding.

HERE ARE A LIST OF EXISTING EVENTS THAT COULD BE USED
> KoTH
> Conquest
> Palace/Citadel
> DTC
> HQ
> Invasion
> Bosses
> Weekend Nightmare event
> Outposts
> Thimble
> End Dragon

[2]
By introducing F top rankings for your different faction size brackets it will encourage more players of different faction sizes to compete in the rankings for rewards and prizes.

[3]
A proper schedule for your events that players can view easily (in game or on the site) will help players keep track of ongoing and future events, helping them feel more connected to the community.

[4]
Having a wide range of things to vote on each map to change how the map plays also helps players feel more valued and connected.
Using kitmap is also a good way to help players get used to new features or metas before a proper map is released so that players do not feel left behind.

[5]
Having HCF leader boards for kills, deaths, and faction points for each faction bracket also helps to keep players interested as they are able to see shifts in rankings regularly and support factions if they want to.

[6]
Creating a Community Council to help with directing and channelling community feedback and chatter into positive updates and changes would give players, content creators and power faction leaders a greater sense of connection to those who make the decisions and would make for a more community driven HCF experience.

[7]
Having another server for people to play in the downtime between HCF maps can be a good idea if done right, such as allowing some crates with a few items in them to help with the short map time but it must not become the main focus of the server or be too easy as this would detriment the popularity of the official server.

[8]
Encourage the building of more complex, well designed bases by introducing a Base building competition each map for the different faction Brackets where factions have the chance to win prizes for their bases. This would make the maps feel more alive and more memorable.

[9] (This is just an idea I've had for like 6 years XD pls don't hate me)
Introduce a fun Sunday event for power factions after End Conquest where DTR loss in the end would effectively be 0 and all power factions can either organise fights with each other or have an all out war with each other with no consequence.

[10] (Votable)
Allow raidable bases to regenerate once DTR has regened as this will keep players playing longer and will keep power factions from quitting due to their bases being greifed, This would also help greatly with the base building competition as players who wish to partake in the event will still be able to submit their bases should they go raidable.

These are just 10 suggestions of many that I have which could make a more fun, enjoyable and competitive HCF experience that can retain its appeal through community involvement without needing to rely on short maps with pay to win aspects.

I hope you guys do not hate me for this post and are able to discuss this post civilly in the comments should you want to.

Again, this is only hypothetical but we would all be so so grateful should Lunar decide to give our community and HCF another chance!

THANK YOUUUU
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Lunar stepped down, so we stepped up. BlockGame.US - A Legacy PvP Experience | open testing, release soon
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no one fucking cares nigga, get a life and play another game, minecraft isnt the only game that inspires you
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yeah, I play CS and lots of other games, still want people and myself to have fun playing this game too
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what rank ru at cs
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Global and faceit lvl 8
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I feel like the biggest problem right now is that the factions/players playing currently are so far ahead of the beginners that it's demotivating for new players to start playing. (ex. frogsquad sotws). The only way for new players to get into it is by playing boxfights in which everyone is holding m1/using reach.
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Then the network could create informative content to help with the education of newer players (e.g. Tutorials, in depth explanations and so on). and that is only really an issue if they care about the rankings, not everyone does, most just play HCF because they find it fun so it really isn't that big of a deal and as I mentioned the faction bracket system would help to make this issue lesser as factions out with that factions bracket would not be effected by it which would most likely include a large number of newer players who haven't developed a social network within the community to have a faction in that bracket.

the biggest issue is how stale everything is.
knowing there is nothing to do all day deters people from logging on so the server would have to strike a good balance of things to do so there aren't too few or too many which would further prolong the entertainment of the map.

I have a question for you, did you play Kohi, HCTeams, hydra or para?
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I will add to the reply by saying that:
Players don't quit vipers community realm because they cant win in a ranking leader board, they quit because they have nothing to do and all the grinding they do can feel pointless to newer players as attentions spans are constantly shortening.

players can "get into it" by experiencing HCF and making their own strategies like factions have done for 7 years without box fights

As for the Auto clicking/reach point, Should lunar release HCF i know that they will sort out their anti cheat both server and client side for that day.
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exactly. there will be no real map until a good client side ac is released and/or a server side anticheat is insane. either way it wont happen for a while
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hi tether
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if lunar has/should acquire the resources to work on it then they would try. The network makes a considerable amount of money through the sale of cosmetics and should HCF return then rank sales would also help to fuel that development. these are things lunar need to work on though, I am only offering suggestions on how to make a more enjoyable HCF experience through features and community involvement
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